capture the flag

capture the flag

Sol's Theatre: Winners Announced

21h ago
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Description

Interview with the winning map maker (spoiler): - AceJR: What is the premise and playstyle of the new Greenlands map? Kawaiiii: Greenlands is a highly action packed style of map. We've aimed the game time to be rather short (in comparison to standard 5v5) and we've tried to keep the map very small but still with room for features that force action upon its players. The map is still very much at an evolving state but playing it gives you the feel that capture the flag truly is a game mode we have room for in Heroes of Newerth. The goal is to capture as many flags as you can. That is however, not at the cost of losing your own flag and with more mechanics than that on the map you need to be aware of your current situation all the time. Capturing the flag alone is also very difficult, so it encourages very weird strategies and team play. AceJR: Why did you choose to go with a CTF map? Kawaiiii: Truth be told, we didn't originally. This map has been in development ever since HyperXewl and I talked the first time. We both agreed Heroes of Newerth was missing a highly competitive but 'lways fair' type of game. Dying sucks, we all know that. Our original idea involved a map which punished death not by having to wait a very long time nor losing gold and experience. We felt that this factor, which could be seen as 'Casual mode' doesn't really exist there. If anything, casual mode rewards kills even more but it doesn't make the average resources tend towards the same value. Having created that map we started testing it. Turns out the map needs more than just some heroes, a pool, a round-based system and duels. It was boring. We reworked that map by adding more content to it, one of them was the flag you see on Greenlands today. With that, the rounds system was gone and we eventually saw lots of potential in it. It was all a huge experiment for us, and we applied the well-known 'Trial and error' method to arrive at the current stage of the map. AceJR: Were there any inspirations for this type of capture the flag? Kawaiiii: A few are listed above, huge inspiration was originally taken from 'Warsong Gulch' a Blizzard Entertainment property which we both admire a lot. I can't leave this section without mentioning HyperXewl's old very own map Cursed Quarry' which left us with lots of experience, motivation and lots of motivated testers. AceJR: Do you have any previous experience in creating custom maps prior to HoN? Kawaiiii: I for one have created a few Warcraft III maps. When it comes to map scripting for Heores of Newerth, a lot of it follows just standard programming logic and some of it is purely for visuals. I work as a programmer right now, so getting a hold of the scripting language was very easy. Now for the editor, that’s definitely something which takes time to get used to. That's why I have HyperXewl do that, and most of the easier (visual) parts of the scripting. AceJR: What other maps have you made for the HoN client? Kawaiiii: Prophets, NewerthTD, HoN WTF Mode (and OMG Mode, and both combined), (Ice Escape inspired) slide/skating map and a few random things in the editor now and then. AceJR: What is the level of involvement to create a game type on this scale? Kawaiiii: If you plan on doing this as a team, you'd better be prepared for some arguments late nights and lots of different experiences. I'd say it takes a lot of planning to not end up with lots of bugs you can't figure out. If you're able to give it a few hours a week together you can come pretty far. AceJR: What are you excited to improve with the help of the HoN Team? Kawaiiii: Oh see, I don't know. The map doesn't involve a lot of custom textures or anything that. Probably the trees and juke spots. AceJR: In your opinion, who is the best hero to play as in Greenlands? Kawaiiii: Good question! If I have to give two I'd probably go for Blitz or Aluna. Any special strategies or tips for future players on your map? Kawaiiii: Be c...