board game

board game

From Tech to Toys: The career path of Richard Tait (creator of the Cranium board game)

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From Microsoft to Cranium to Golazo: http://careerhoot.com/richard-tait-microsoft-cranium-golazo/ - I've often said, "It's not how many times you get knocked down; it's how many times you get back up." - I thought, "Why hasn't there been a game that allows everyone to shine?" - We sold our first million games with no advertising. It was just around people who loved our brand. - It became something that represented joy and stories around your family. It represented connections. - I turned to Whit and said, "Let's take our games to where our customers are, rather than where games are sold." - For me, feeling like you've created this emotional connection with the art or product you've created makes me happy. - The biggest hurdle you're going to face is, one, the doubt of those you love who are surrounding you the most, and secondly, self-doubt. - If you have an entrepreneurial fiber in your body, then the first step is creating that prototype. As daunting as that might feel, whether it's software, a service, or a product, it's just creating something that you can start putting in front of other people and seeing if they like it.