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Watch Dogs is an online connected multi platform game experience - Interview E3 2012

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Jonathan Morin, creative director at Ubisoft Montreal, talks about Watch Dogs. Everything you want to know about the next generation multi platform free roaming action game with online connectivity between multiple devices. Morin told us about the gameplay and the way Ubisoft Montreal used all kinds of mechanics from different Ubisoft franchises like Splinter Cell and Far Cry. He told us about the blending of online multiplayer and the singleplayer story, about the way a gamer with an iPad can influence the story of a gamer with a Xbox 360 or even a next generation Playstation. Be sure to watch our extensive interview with Morin about Watch Dogs, the biggest sensation from E3 2012. *** press release June 4th 2012 *** Today at the Electronic Entertainment Expo (E3), Ubisoft debuted its new, ground-breaking intellectual property, an open-world action-adventure game called Watch Dogs. Development of Watch Dogs is being led by Ubisoft Montreal, with a team comprised of industry veterans from blockbuster franchises like Assassin's Creed, Rainbow 6 and Far Cry. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system. In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it's triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city's omnipresent security cameras to access anyone's personal information, Pearce is capable of coercing and controlling almost every element of the world around him. "Watch Dogs goes beyond the limits of today's open-world games by giving players the ability to control an entire city," said Jonathan Morin, creative director, Ubisoft. "In Watch Dogs, anything connected to the city's Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that's never been seen in a video game before."