volumetric light

volumetric light

[InteriorLightTestWIP]

5d ago
SOURCE  

Description

[https://www.kickstarter.com/projects/ldi/little-devil-inside https://www.facebook.com/projectldi https://twitter.com/ProjectLDI Professor's Study: Interior light test and volumetric lighting test as well as testing shader effects on a glass surface. Trying to resolve slight conflict issue between shader and renderer (e.g. on glass bottles - wish to make it realistic but due to optimization issues, we decided not to use reflection and further experimentation and tweaks with shader is required). Currently , no particles are present in the air (such as dust) and needs to be added for volumetric light effects. Tests with raindrops on glass surface (window) - currently, no rain is actually hitting the windows and rain just trickles down (this also needs to be less exaggerated) so needs to be added. Again, the intention is to stay within the required overall mood (this time in an interior setting which is more challenging than an open environment) - to give enough of a dark & gloomy mood but sustain enough visibility.]