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Description
If you are interested in real-time architectural visualization services, please let me know at: hristo ( a t ) hpetrov ( d o t ) com :) Comments and critiques are welcome! Please check description for more info. This was a tech demo I did for a previous employer. The project was made in Unreal UDK (Unreal Engine 3). Some of the modeling was done by my colleagues, I did the rest and also the UDK part (inc. import, textures, materials, lighting, code and menu). The project was an interactive interior walk in UDK, and featured many architectural visualization tweaks in order to get the real-time demo look very close to the Vray renders we did. This included huge lightmass (global illumination) tweaks and custom shaders, such as real-time glossy reflections (for the floor) that had to work in both dx11 and dx9. Inspired by Mirror's Edge :) Music is by Stefan Hartwig at http://www.hartwigmedia.com. Hope you like!
