the weird

the weird

JJBA ASB - Ver 1.04 - Multichar CMV n°3 - "Un-gravitify"

30m ago
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This video was supposed to be done weeks ago but I ended up sick AND exams got in my way. Finally got it done today, enjoy! I'm very excited for the EU and US release of this game :). Really hoping the music I used isn't detected by the bot or something :u. TRANSCRIPTION: 1) Jonathan: 2LL5LMH 214H PC 2M 236S dash 5M 6L 236S dash 5M 6L 236S j.H 5M 6L 236S dash 5M 6L 236S j.H 5LH 6H HHA A 70+% combo without using two supers through taunt combo, can also be used as your hitconfirm after his overhead (214L/M/H) or in your basic bnb. Noticed the timing of the text with the 236S hitting? :D 2) Diavolo (Son + corner): j.H 2LMH 6H PC S 2L5L2H 236L [5LM2H 236L]*3 5LM 214L 214H PC 214H This combo works particularly well on small chars but can also work on larger chars, timing is more difficult and you'll have to replace 5LM2H by 2L5L2H which is less damaging. 3)Hermes (Son, leg stickers): 2L5LMH 623H 5MH 63214H PC 5L 5L dash 5L 5L j.H 5L 5M 5M GHA A Stand on only hermes combo, I discovered the weird launching property of her 5L in Son by accident. Not very practical but can act as a good finisher if you're forced to do a Son combo with her. 4)Iggy (Son): 2L5LMH j.M airdash j.L 2L5LMH 236H PC j.H airdash j.L 5LH 236H PC j.H airdash j.L 5LH 236H HHA DOGNETO GOING IN! You can add a 2M between 5L and 5H when juggling if you feel like adding a shit ton of difficulty to your combo. Good finisher and builds decent meter as well. 5)Joseph (midscreen starter): 2L5LMH 3S 623H PC j.H 2M5H 3S 214L (hold) dash 5LH 3S 214M (hold) dash 5LH 623S PC sidestep j.H 2M5H 3S 214L(hold) dash 5L 3S 214M(hold) dash 5L HHA A very useful combo if you've got the meter, joseph's damages is usually reduced when he's not stuck near a wall, this lets you convert midscreen to wall combo :). 6)Jean Pierre Eiffel- I mean Polnareff (Son): 2L5LMH 6H HHA j.H 5M6H(full hits) walk forward 5L5H6H 623H SR dash j.M 5LMH 6M 214H A cool combo that lets you set up Armor Take off's crazy oki options safely while still doing decent damages and more importantly looking cool as heck while doing it. 7)ACDC: 2L5LMH S 5M2H 236H PC j.H 5LMH 214H j.H 5MH 214H j.H 5MH 41236H (delay) HHA A 70% combo that works anywhere and on anybody for 2.8 meters, which is really great for ACDC. You'll have to modify it a bit to hit everybody with it but it'll always get at least 650 damages. 8)DIO (Son, corner, crouching jonathan): 2LL [5LMH 46L]*4 2LMH PC j.H walk forward [2L5L2M]*4 5LMH 46A Time Stop j.H GHA I doubt you'll ever see this one in a real match. Also for some reason I couldn't extend it past the 2L5L2M loop with his 2H 214L j.H 236H sr j.L loop :/. 9)Hermes (corner): 2LL5LMH 3H 623H PC S walk backward 5L walk backward 5L 421L PC 2L5L 5L 421M PC 2L5L 5M 5M 5H 214H S walk forward [3H 63214H]*3 Stickers mid combo get H Y P E. Who said Hermes didn't have any cool looking combos? 10)Gyro (Corner, off horse): 2L5M2H 623L [5L(delay)5M(delay)2H 623L]*3 5L HHA Gyro please stop having so many loops. You could probably fit 5MH after the last 5L before going into HHA for more damages but I had to make the clip fit the music lol.