pro tools

pro tools

Portal

54m ago
SOURCE  

Description

Audio for Computer Games (in-game footage) Students reproduce the soundtrack of a one-minute section of gameplay using a 1MB directory. They recreate Foley, ambience, effects and dialogue using field recordings, studio recordings, sound libraries and synthesisers. A Digital Audio Workstation (DAW) such as Ableton Live, Pro Tools or Logic is used to recreate the processing done within a games engine: this includes filtering, applying reverb, volume changes, pitch shifting and panning to create a realistic and immersive piece of sound design. Student comments: "The skills and lessons learned from this module will actually benefit me in my chosen profession, for that alone I am very thankful!" "Students are left with strong elements for a portfolio upon completion of the assignment" "Lecturers are experienced and enthusiastic" "The lecturers gave clear critical constructive advice during the completion of the project" "I learned a lot more in depth techniques and industry tips and tricks than I would have otherwise" "It's a great opportunity to transfer skills learned in earlier modules into a different medium" "The research part of the module helped to provide a good understanding of sound design theory/ the game audio industry"