fred rogers

fred rogers

The Gamification of Education: Gavin Pouliot at TEDxYouth@IFTA

3d ago
SOURCE  

Description

We have moved beyond storybooks with sound effects posing as interactive learning technology and are now finding that game-centered models of learning can show significant progress. Achievement badges, scaffolded leveling, and mastery models are all concepts that have worked their way into education from the gaming community. There is still more work to be done and teachers should be cautious and judicious in evaluating new educational games. In this TEDxYouth talk, both good examples of gamified education in practice and how it has changed today's classrooms will be explored. ABOUT Gavin: Gavin Pouliot is a User Experience Designer at Measured Progress; recent work there includes the creation of a more accessible student testing system. Concurrently, he is also an Early Career Fellow at the Fred Rogers Center at Saint Vincent College, where he is developing a new pre-K educational game for smartphones. After completing his studies in Art History & Educational Technology at Brigham Young University & Arizona State University, Gavin returned to his home state of New Hampshire. Much of Gavin Pouliot's work has been about inclusion and widening the availability of technology to new audiences. He believes in working towards the dream of Tim Berners-Lee, the inventor of the World Wide Web : "The Web does not just connect machines, it connects people." ABOUT TEDx: In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)