audio commentary

audio commentary

Operation C (GB) SPEED RUN in 0:11:44 by Mr K w/ audio commentary ft. Mike Uyama

22h ago
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Download the run here - http://speeddemosarchive.com/demo.pl?OperationC_1144 Game page - http://speeddemosarchive.com/OperationC.html Link to SDA - http://speeddemosarchive.com/ CHECK HERE for AGDQ date, schedule etc - http://marathon.speeddemosarchive.com/ Live speed runs - http://www.numbersmw.com/ ---------------------------------------------------- From SDA's game page - Developed by Konami for the Game Boy in 1991, Operation C brought the fast-paced, guns blazing action of Contra to the tiny green and white screen. Earth is under attack by aliens, again, and it's the job of two shirtless supermen to infitrate their ranks and kill every last one of them. Borrowing elements from both Contra and Super C, Operation C does well to stand on its own in the series rather than being just a straight port. Author's comments: This is a speedrun of Operation C for the GameBoy. It combines elements from Contra and Super C. It's a pretty solid portable and it adds some unique elements so it's not just an imitation. This game is definitely a lot easier than the other Contra games. It's both easier to run and to optimize. Special thanks to: Adelikat- Your TAS of this game was not only wildly entertraining, but it inspired this run. I pretty much stole your route with only a few adaptations. I wish I could be amazing like you and run through walls, but I did get a little bit of showboating in there. Thank you for your help. I just messaged you out of the blue with some questions and you gave me some helpful advice despite the fact that it's been almost 5 years since you submitted your TAS. Thanks to: Hurblat- For being the Man Mike- Where would Contra speedrunning be without you? Nate- For giving the green light on the background choice SDA Staff - For all their sacrifices and tireless efforts Heidman- For your support of all things Contra Ani - For being the meowzinator. This border was for you Weapons Spread - The first time you pick up Spread it only shoots 3 shots. If you pick up another Spread it shoots 5. Unlike previous Contra games, if you stay up close to an enemy only one of the bullets does damage. This makes spread worthless. I only use it to take out some enemies behind me in the first stage and put it out to pasture immediately. Homeless (Homing) - Operation C marks the introduction of the Homeless (Homing) shot. This gun makes a spectacular debut. It fires at the same rate as the spread gun. The only difference is that it homes in on enemies quickly and with deadly accuracy. Imagine the spread gun from the first game shooting guided missiles instead of red bullets. That's H in this game. Why would you want your bullets to spread out in multiple directions when they can all just go directly to their target? The only reason why I switch weapons in the run is because like spread, not all of the shots register damage if you are in point blank range from an enemy. Had it not been for this fact, we would all tremble before the might of the homeless shot! Its successors in future games would always be a shell of its former glory. Fire- FIRE!!! The fire weapon in this game works the same way it does in Super C. It shoots a ball of fire that explodes in four different directions when it hits something. It does the best damage of all of the weapons when you are point blank and this is the only reason why I don't stay homeless throughout the run. ...continued here - http://speeddemosarchive.com/OperationC.html