arcade machine

arcade machine

Abandoned Cinema Scene - Dev Video 7 - Scene Update & Colour Theory / Substance Designer Tutorial

12h ago
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Dev video 7 discusses the following: Scene update showcasing the Arcade Machine Asset and the workflow for the Piano Asset. Correct way to prepare a mesh to import into ZBrush from Maya. Using Substance Designer to create wear / damage and grime passes. Using photo reference to extract tones and values to paint textures and with minimal noise. Colour Theory application when choosing harmonious colours. Showcasing the final asset In Marmoset Toolbag 2. BONUS Includes the (NO PRIZE) Play Along Game: "How Many Times Does Pipes say NAUGHTY DOG"!!! Links to the various external tutorials mentioned in this video: ND Artist Tiling Texture Tutorial - https://www.youtube.com/watch?v=rNgs2DcAsF4 ZClassroom Panel Loops Tutorial - http://pixologic.com/zclassroom/homeroom/lesson/environments-with-seth-thompson/ My portfolio can be found at - www.richardpipespiper.com Have a great day and please SUBSCRIBE. Many Thanks, Pipes - May 2014